ⓘ The City of Carse was written by Stephen and April Abrams, with additional material by Lynn Willis. It is not designed for a specific role-playing game, so that ..

                                     

ⓘ The City of Carse

The City of Carse was written by Stephen and April Abrams, with additional material by Lynn Willis. It is not designed for a specific role-playing game, so that the gamemaster can adapt it to any role-playing system.

Three editions were published:

  • The first two editions, published by Midkemia Press, were both 79 typewritten pages in length.
  • The third edition, published by Chaosium in 1986, had the title shortened to simply Carse. This edition was reduced from 79 to 56 pages, but due to the change from typewritten pages to a professionally typeset layout, it actually contained more material than the first two editions. A large full color map was included as well.
                                     

1. Contents

The book details Carse, a free port city within the kingdom of Midkemia. Detailed descriptions of every building in the city are listed, including three temples dedicated to different religions. Notable inhabitants of each building are also described.

A random encounter table is included, as well as many maps and building floor plans.

                                     

2. Reception

In the January 1986 edition of The Space Gamer No. 35, Elisabeth Barrington called the third edition published by Chaosium "One of the finest play aids I have come across. Recommended to any gamer who requires a medieval-styled city."

In the August 1988 edition of Dragon Issue #136, Jim Bambra thought the layout of the 3rd edition was "easy to use, with each part of the city being presented as an area map annotated with each building’s function." Bambra found the descriptions to be a bit skimpy, commenting that "a more thorough integration of the background into the descriptions of the city would give Carse a more dynamic flavor." He also thought that the random encounters table needed more solid story hooks, saying, "These encounters, while containing colorful NPCs, give few hints as to how the NPCs are likely to react to the PCs, and it is left up to the GM to decide how to use any encountered character. More staging tips would have gone a long way toward making these encounters more vibrant." Despite the lack of detail, he concluded that the book paints "a picture of a believable fantasy city. If more attention had been paid to describing the atmosphere of the city and if tips on how to bring it to life were provided, Carse would be a very good pack. As it stands, Carse provides a good starting point for GMs willing to add the needed work to bring the city to life."

                                     
  • Carse helped to found the Woman s Christian Temperance Union WCTU The tragic death of Carse s youngest son caused her to devote her life to the alleviation
  • National Hockey League. He played for the Chicago Black Hawks and Montreal Canadiens of the NHL. Carse also played for the following minor league teams during
  • Margaret Ruth Pringle Carse 7 December 1916 14 November 1999 was a Canadian dancer, educator and choreographer. She founded the Alberta Ballet Company
  • June 1880, the first child of George Carse a decorator from Duns, and his wife Jane. They lived at 120 Lauriston Place, south - west of the city centre. In
  • Midkemia Press created a similar work, The City of Carse in 1980. Midkemia then followed up the next year with Tulan of the Isles, a 54 - page typewritten softcover
  • recalled the creation of the Hawk Carse science fiction series in Requiem for Astounding 1964 From the beginning I had been bothered by the seeming
  • the Martian city of Jekkara. He is approached by Penkawr, who attempt to coerce Carse into helping him sell a relic stolen from a Martian tomb, the Sword
  • the real crooks are Archer s Lawyer Carse and his henchmen. Dave and his deputies are aided by ex - safecracker Pinky who uses his skills to learn of Carse s
  • known as the Alberta Ballet Company was founded by Muriel Taylor and Dr. Ruth Carse in 1958 and became a professional company in 1966. The company is
  • Kippen Lake of Menteith Lecropt, Lecropt Kirk, Carse of Lecropt Logie Milton Milton of Buchanan Moirlanich Longhouse Mugdock, Old Plean Pass of Leny Plean
  • his students was Alexander Carse whose early works include Allen s influence. He also produced illustrations for a version of James Macpherson s Ossian