ⓘ Cities: A Gamemasters Guide to Encounters and Other Rules For Fantasy Games. The third edition was written by Stephen Abrams and Jon Everson, and follows a stru ..

                                     

ⓘ Cities: A Gamemasters Guide to Encounters and Other Rules For Fantasy Games

The third edition was written by Stephen Abrams and Jon Everson, and follows a structure similar to the first two editions. The first section is still "Encounters", although the number and type of encounters has been expanded.

The second section, "Populating Villages, Towns and Cities", is a set of charts and guidelines for randomly developing an urban area with shops and residences.

The third section, "Character Catch-up", serves the same purpose as the first two editions.

                                     

1. Reception

In the November 1980 edition of The Space Gamer No. 33, Richard A. Edwards thought the first edition was "a great addition to any game masters library of fantasy playing aids."

In the August 1983 edition of Dragon Issue 76, Ken Rolston had words of praise for Midkemias second edition, commenting, "I recommend that all campaign gamemasters examine Midkemia’s products; they will be pleasantly surprised by the lucidity of the presentation and the wealth of information and ideas they will find for town-based FRP gaming."

In the July-August 1987 edition of Space Gamer/Fantasy Gamer Issue No. 81, Jeff Albanese thought that Chaosiums third edition of this book was an improvement over the first two editions, saying, "All in all, Cities is wonderfully done, and you should go out and get it. The saying, The third times a charm certainly applies to this work!"

In the August 1987 edition of Dragon Issue 124, Ken Rolston called the third edition "an essential reference for any GM interested in FRPG medieval villages, towns and cities."

                                     
  • the Gamemasters module In the Labyrinth, expanded into a full - fledged role - playing game. The basic combat and magic rules presented in Melee and Wizard
  • Necromancer Games Bob Bledsaw and Bill Owen founded Judges Guild in 1976 to sell subscriptions to gamemasters but they needed a real product to get things
  • Unlimited. Rules expansion and technology supplement. Aftermath Survival Guide 2008 by David S. Harmer. Published by Fantasy Games Unlimited. Rules expansion
  • eds. 1991 Rules Cyclopedia. TSR. ISBN 1 - 56076 - 085 - 0. Schick, Lawrence 1991 Heroic Worlds: A History and Guide to Role - Playing Games Amherst, New
  • intentionally minimalist rules system. The game s main rulebook, the Operations Manual, does not include rules for subjects like movement rates and weapon ranges