ⓘ Virtual memory
In computing, virtual memory is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large memory".
The computers operating system, using a combination of hardware and software, maps memory addresses used by a program, called virtual addresses, into physical addresses in computer memory. Main storage, as seen by a process or task, appears as a contiguous address space or collection of contiguous segments. The operating system manages virtual address spaces and the assignment of real memory to virtual memory. Address translation hardware in the CPU, often referred to as a memory management unit MMU, automatically translates virtual addresses to physical addresses. Software within the operating system may extend these capabilities to provide a virtual address space that can exceed the capacity of real memory and thus reference more memory than is physically present in the computer.
The primary benefits of virtual memory include freeing applications from having to manage a shared memory space, increased security due to memory isolation, and being able to conceptually use more memory than might be physically available, using the technique of paging.
Virtual memory makes application programming easier by hiding fragmentation of physical memory; by delegating to the kernel the burden of managing the memory hierarchy eliminating the need for the program to handle overlays explicitly; and, when each process is run in its own dedicated address space, by obviating the need to relocate program code or to access memory with relative addressing.
Memory virtualization can be considered a generalization of the concept of virtual memory.
Virtual memory is an integral part of a modern computer architecture; implementations usually require hardware support, typically in the form of a memory management unit built into the CPU. While not necessary, emulators and virtual machines can employ hardware support to increase performance of their virtual memory implementations. Consequently, older operating systems, such as those for the mainframes of the 1960s, and those for personal computers of the early to mid-1980s e.g., DOS, generally have no virtual memory functionality, though notable exceptions for mainframes of the 1960s include:
- MTS, TSS/360 and CP/CMS for the IBM System/360 Model 67
- Multics for the GE 645
- The Time Sharing Operating System for the RCA Spectra 70/46
- THE multiprogramming system for the Electrologica X8 software based virtual memory without hardware support
- the Atlas Supervisor for the Atlas
- MCP for the Burroughs B5000
and the operating system for the Apple Lisa is an example of a personal computer operating system of the 1980s that features virtual memory.
During the 1960s and early 70s, computer memory was very expensive. The introduction of virtual memory provided an ability for software systems with large memory demands to run on computers with less real memory. The savings from this provided a strong incentive to switch to virtual memory for all systems. The additional capability of providing virtual address spaces added another level of security and reliability, thus making virtual memory even more attractive to the market place.
Most modern operating systems that support virtual memory also run each process in its own dedicated address space. Each program thus appears to have sole access to the virtual memory. However, some older operating systems such as OS/VS1 and OS/VS2 SVS and even modern ones such as IBM i are single address space operating systems that run all processes in a single address space composed of virtualized memory.
Embedded systems and other special-purpose computer systems that require very fast and/or very consistent response times may opt not to use virtual memory due to decreased determinism; virtual memory systems trigger unpredictable traps that may produce unwanted and unpredictable delays in response to input, especially if the trap requires that data be read into main memory from secondary memory. The hardware to translate virtual addresses to physical addresses typically requires significant chip area to implement, and not all chips used in embedded systems include that hardware, which is another reason some of those systems dont use virtual memory.
In the 1940s and 1950s, all larger programs had to contain logic for managing primary and secondary storage, such as overlaying. Virtual memory was therefore introduced not only to extend primary memory, but to make such an extension as easy as possible for programmers to use. To allow for multiprogramming and multitasking, many early systems divided memory between multiple programs without virtual memory, such as early models of the PDP-10 via registers.
A claim that the concept of virtual memory was first developed by German physicist Fritz-Rudolf Guntsch at the Technische Universitat Berlin in 1956 in his doctoral thesis, Logical Design of a Digital Computer with Multiple Asynchronous Rotating Drums and Automatic High Speed Memory Operation does not stand up to careful scrutiny. The computer proposed by Guntsch but never built had an address space of 10 5 words which mapped exactly on to the 10 5 words of the drums, i.e. the addresses were real addresses and there was no form of indirect mapping, a key feature of virtual memory. What Guntsch did invent was a form of cache memory, since his high-speed memory was intended to contain a copy of some blocks of code or data taken from the drums. Indeed he wrote as quoted in translation:" The programmer need not respect the existence of the primary memory he need not even know that it exists, for there is only one sort of addresses sic by which one can program as if there were only one storage.” This is exactly the situation in computers with cache memory, one of the earliest commercial examples of which was the IBM System/360 Model 85. In the Model 85 all addresses were real addresses referring to the main core store. A semiconductor cache store, invisible to the user, held the contents of parts of the main store in use by the currently executing program. This is exactly analogous to Guntschs system, designed as a means to improve performance, rather than to solve the problems involved in multi-programming.
The first true virtual memory system was that implemented at the University of Manchester to create a one-level storage system as part of the Atlas Computer. It used a Paging mechanism to map the virtual addresses available to the programmer on to the real memory that consisted of 16.384 words of primary core memory with an additional 98.304 words of secondary drum memory. The first Atlas was commissioned in 1962 but working prototypes of paging had been developed by 1959. In 1961, the Burroughs Corporation independently released the first commercial computer with virtual memory, the B5000, with segmentation rather than paging.
Before virtual memory could be implemented in mainstream operating systems, many problems had to be addressed. Dynamic address translation required expensive and difficult-to-build specialized hardware; initial implementations slowed down access to memory slightly. There were worries that new system-wide algorithms utilizing secondary storage would be less effective than previously used application-specific algorithms. By 1969, the debate over virtual memory for commercial computers was over; an IBM research team led by David Sayre showed that their virtual memory overlay system consistently worked better than the best manually controlled systems. Throughout the 1970s, the IBM 370 series running their virtual-storage based operating systems provided a means for business users to migrate multiple older systems into fewer, more powerful, mainframes that had improved price/performance. The first minicomputer to introduce virtual memory was the Norwegian NORD-1; during the 1970s, other minicomputers implemented virtual memory, notably VAX models running VMS.
Virtual memory was introduced to the x86 architecture with the protected mode of the Intel 80286 processor, but its segment swapping technique scaled poorly to larger segment sizes. The Intel 80386 introduced paging support underneath the existing segmentation layer, enabling the page fault exception to chain with other exceptions without double fault. However, loading segment descriptors was an expensive operation, causing operating system designers to rely strictly on paging rather than a combination of paging and segmentation.
4. Paged virtual memory
Nearly all current implementations of virtual memory divide a virtual address space into pages, blocks of contiguous virtual memory addresses. Pages on contemporary systems are usually at least 4 kilobytes in size; systems with large virtual address ranges or amounts of real memory generally use larger page sizes.
4.1. Paged virtual memory Page tables
Page tables are used to translate the virtual addresses seen by the application into physical addresses used by the hardware to process instructions; such hardware that handles this specific translation is often known as the memory management unit. Each entry in the page table holds a flag indicating whether the corresponding page is in real memory or not. If it is in real memory, the page table entry will contain the real memory address at which the page is stored. When a reference is made to a page by the hardware, if the page table entry for the page indicates that it is not currently in real memory, the hardware raises a page fault exception, invoking the paging supervisor component of the operating system.
Systems can have one page table for the whole system, separate page tables for each application and segment, a tree of page tables for large segments or some combination of these. If there is only one page table, different applications running at the same time use different parts of a single range of virtual addresses. If there are multiple page or segment tables, there are multiple virtual address spaces and concurrent applications with separate page tables redirect to different real addresses.
Some earlier systems with smaller real memory sizes, such as the SDS 940, used page registers instead of page tables in memory for address translation.
4.2. Paged virtual memory Paging supervisor
This part of the operating system creates and manages page tables. If the hardware raises a page fault exception, the paging supervisor accesses secondary storage, returns the page that has the virtual address that resulted in the page fault, updates the page tables to reflect the physical location of the virtual address and tells the translation mechanism to restart the request.
When all physical memory is already in use, the paging supervisor must free a page in primary storage to hold the swapped-in page. The supervisor uses one of a variety of page replacement algorithms such as least recently used to determine which page to free.
4.3. Paged virtual memory Pinned pages
Operating systems have memory areas that are pinned never swapped to secondary storage. Other terms used are locked, fixed, or wired pages. For example, interrupt mechanisms rely on an array of pointers to their handlers, such as I/O completion and page fault. If the pages containing these pointers or the code that they invoke were pageable, interrupt-handling would become far more complex and time-consuming, particularly in the case of page fault interruptions. Hence, some part of the page table structures is not pageable.
Some pages may be pinned for short periods of time, others may be pinned for long periods of time, and still others may need to be permanently pinned. For example:
- Data buffers that are accessed directly by peripheral devices that use direct memory access or I/O channels must reside in pinned pages while the I/O operation is in progress because such devices and the buses to which they are attached expect to find data buffers located at physical memory addresses; regardless of whether the bus has a memory management unit for I/O, transfers cannot be stopped if a page fault occurs and then restarted when the page fault has been processed.
- Timing-dependent components may be pinned to avoid variable paging delays.
- The paging supervisor code and drivers for secondary storage devices on which pages reside must be permanently pinned, as otherwise paging wouldnt even work because the necessary code wouldnt be available.
In IBMs operating systems for System/370 and successor systems, the term is "fixed", and such pages may be long-term fixed, or may be short-term fixed, or may be unfixed i.e., pageable. System control structures are often long-term fixed whereas I/O buffers are usually short-term fixed usually measured in significantly less than wall-clock time, possibly for tens of milliseconds. Indeed, the OS has a special facility for "fast fixing" these short-term fixed data buffers fixing which is performed without resorting to a time-consuming Supervisor Call instruction.
Multics used the term "wired". OpenVMS and Windows refer to pages temporarily made nonpageable as for I/O buffers as "locked", and simply "nonpageable" for those that are never pageable.
4.4. Paged virtual memory Virtual-real operation
In OS/VS1 and similar OSes, some parts of systems memory are managed in "virtual-real" mode, called "V=R". In this mode every virtual address corresponds to the same real address. This mode is used for interrupt mechanisms, for the paging supervisor and page tables in older systems, and for application programs using non-standard I/O management. For example, IBMs z/OS has 3 modes virtual-virtual, virtual-real and virtual-fixed.
4.5. Paged virtual memory Thrashing
When paging and page stealing are used, a problem called "thrashing" can occur, in which the computer spends an unsuitably large amount of time transferring pages to and from a backing store, hence slowing down useful work. A tasks working set is the minimum set of pages that should be in memory in order for it to make useful progress. Thrashing occurs when there is insufficient memory available to store the working sets of all active programs. Adding real memory is the simplest response, but improving application design, scheduling, and memory usage can help. Another solution is to reduce the number of active tasks on the system. This reduces demand on real memory by swapping out the entire working set of one or more processes.
5. Segmented virtual memory
Some systems, such as the Burroughs B5500, use segmentation instead of paging, dividing virtual address spaces into variable-length segments. A virtual address here consists of a segment number and an offset within the segment. The Intel 80286 supports a similar segmentation scheme as an option, but it is rarely used. Segmentation and paging can be used together by dividing each segment into pages; systems with this memory structure, such as Multics and IBM System/38, are usually paging-predominant, segmentation providing memory protection.
In the Intel 80386 and later IA-32 processors, the segments reside in a 32-bit linear, paged address space. Segments can be moved in and out of that space; pages there can "page" in and out of main memory, providing two levels of virtual memory; few if any operating systems do so, instead using only paging. Early non-hardware-assisted x86 virtualization solutions combined paging and segmentation because x86 paging offers only two protection domains whereas a VMM / guest OS / guest applications stack needs three. The difference between paging and segmentation systems is not only about memory division; segmentation is visible to user processes, as part of memory model semantics. Hence, instead of memory that looks like a single large space, it is structured into multiple spaces.
This difference has important consequences; a segment is not a page with variable length or a simple way to lengthen the address space. Segmentation that can provide a single-level memory model in which there is no differentiation between process memory and file system consists of only a list of segments files mapped into the processs potential address space.
This is not the same as the mechanisms provided by calls such as mmap and Win32s MapViewOfFile, because inter-file pointers do not work when mapping files into semi-arbitrary places. In Multics, a file or a segment from a multi-segment file is mapped into a segment in the address space, so files are always mapped at a segment boundary. A files linkage section can contain pointers for which an attempt to load the pointer into a register or make an indirect reference through it causes a trap. The unresolved pointer contains an indication of the name of the segment to which the pointer refers and an offset within the segment; the handler for the trap maps the segment into the address space, puts the segment number into the pointer, changes the tag field in the pointer so that it no longer causes a trap, and returns to the code where the trap occurred, re-executing the instruction that caused the trap. This eliminates the need for a linker completely and works when different processes map the same file into different places in their private address spaces.
6. Address space swapping
Some operating systems provide for swapping entire address spaces, in addition to whatever facilities they have for paging and segmentation. When this occurs, the OS writes those pages and segments currently in real memory to swap files. In a swap-in, the OS reads back the data from the swap files but does not automatically read back pages that had been paged out at the time of the swap out operation.
IBMs MVS, from OS/VS2 Release 2 through z/OS, provides for marking an address space as unswappable; doing so does not pin any pages in the address space. This can be done for the duration of a job by entering the name of an eligible main program in the Program Properties Table with an unswappable flag. In addition, privileged code can temporarily make an address space unswappable using a SYSEVENT Supervisor Call instruction SVC; certain changes in the address space properties require that the OS swap it out and then swap it back in, using SYSEVENT TRANSWAP.
no need to download or install
Pino - logical board game which is based on tactics and strategy. In general this is a remix of chess, checkers and corners. The game develops imagination, concentration, teaches how to solve tasks, plan their own actions and of course to think logically. It does not matter how much pieces you have, the main thing is how they are placement!online intellectual game →