ⓘ Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was ..

                                     

ⓘ Teenage Mutant Ninja Turtles & Other Strangeness

Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was first published by Palladium Books in September 1985 – a couple years before the Turtles franchise achieved mass popularity – and featured original comic strips and illustrations by Eastman and Laird. The rules and gameplay are based on Palladiums Megaversal system. Some of these rules, outlining the basics of character creation and providing a short list of animal options, were later incorporated in the second edition of Heroes Unlimited.

                                     

1. Characters

Turtles and rats were not the only option for mutated animals; a rather large list was made available of animals that could be mutated in a wide variety of ways. Some animals allowed access to different varieties most notably dog breeds, and rules allowed for the creation of new animals. Characters had access to psionic powers and could come from a wide variety of sources e.g., natural mutation or man-made experiments, as well as a variety of educational backgrounds.

The mutant animal player characters in the game lived in the modern world, functioning on the fringes of human society. One of the more innovative details of the game was the alignment system which used qualitative terms like "principled" and "miscreant" along with a list of diagnostic behaviors such as "would kill an innocent bystander" or "would never accept stolen property". These hypothetical behaviors pegged a character as fitting one of the particular alignment terms.

                                     

2. Campaign setting

The original TMNT game partially mirrored the universe of the TMNT comic books and provided statistics for the Turtles, The Shredder, and other characters from early in the series. However, the adventures included with the book were completely independent of the TMNT universe, and brand-new characters were also introduced.

According to Kevin Siembieda, the 1987 television series and live-action movies, which made considerable changes to the Turtles universe, had a severe negative impact on the popularity of the role-playing game. In an interview, Siembieda claimed that depictions of the Turtles in other media made them seem so childish that "no self-respecting teenager, even if he thought the Turtles were cool, or thought the Ninja Turtle game was cool, was going to be caught dead playing it. So our sales plummeted from 50.000 copies in a year to 12.000, and the next year that dropped to 6.000."

In January 1986, Teenage Mutant Ninja Turtles & Other Strangeness spawned a game with an alternate setting, that of a post-apocalyptic earth populated mainly with mutant animals and residual humans, called After the Bomb, which soon developed into a separate, though compatible game series.

Palladium announced that a second edition of the game would be released in the fall of 1997. However, due to the cost of maintaining the license as well as delayed production and low pre-orders for the proposed title, Palladium decided to end its license with Mirage Studios in January 2000. Years later, in a February 2007 interview, Siembieda hinted that Palladium might consider re-licensing the property depending on the performance of the CGI movie and other factors, but this prospect has not since been revisited.

                                     

3. Editions

The original edition of Teenage Mutant Ninja Turtles & Other Strangeness was published with a section detailing a comprehensive list of mental illnesses ostensibly drawn from the Diagnostic and Statistical Manual of Mental Disorders. Players could either select a form of insanity as an optional step in character creation or randomly assign one during the course of gameplay as a result of their characters undergoing some kind of trauma, such as demonic possession, near-death experience, or torture. This section also featured an extensive list of sexual deviations which included pedophilia and homosexuality in terms of the game, a traumatic event could potentially induce a character to convert from one sexual orientation to another, despite the latter having been officially declassified as a mental illness more than a decade before. After parents of younger players objected to the list of sexual deviations – which had previously appeared in the Palladium Role-Playing Game and Heroes Unlimited rulebooks – Palladium Books covered it with a plain white sticker. Subsequent printings removed the list of mental illnesses entirely, although occasional references to it remained elsewhere in the book. Copies of the first edition sell for a premium on auction web sites like eBay.



                                     

4. Supplements

  • Road Hogs October 1986
  • Turtles Go Hollywood March 1990
  • Teenage Mutant Ninja Turtles Adventures June 1986
  • Transdimensional Teenage Mutant Ninja Turtles April 1989
  • Truckin Turtles November 1989
  • Teenage Mutant Ninja Turtles Guide to the Universe May 1987
  • After the Bomb January 1986
                                     

5. Reception

Teenage Mutant Ninja Turtles & Other Strangeness was reviewed in the "Open Box" column of White Dwarf Issue 79 - Jul 1986, and also White Dwarf #83 Nov., 1986, and Different Worlds #44 Nov./Dec., 1986.

The game was also reviewed in the Dutch RPG magazine Magister Issue 30 - Sep 1991.

Teenage Mutant Ninja Turtles was ranked 36th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. The UK magazines editor Paul Pettengale commented: "The rules are badly laid out, but the principles are easy to learn and combat is fluid. So, fine on that score. Its a superbly fun game to play because of its quirkiness, and the fact that the post-apocalyptic setting has most of California under the ocean. Fantastic fun."

                                     
  • Teenage Mutant Ninja Turtles Guide to the Universe is the second supplement for the Teenage Mutant Ninja Turtles Other Strangeness role - playing game
  • Teenage Mutant Ninja Turtles Adventures is a role - playing game adventure supplement to the Teenage Mutant Ninja Turtles Other Strangeness game. Teenage
  • Teenage Mutant Ninja Turtles often shortened to TMNT or Ninja Turtles are four fictional teenaged anthropomorphic turtles named after Italian Renaissance
  • Transdimensional TMNT was a supplement for the role - playing game Teenage Mutant Ninja Turtles Other Strangeness which covered setting and rules information for both
  • second supplement to the After the Bomb setting of the Teenage Mutant Ninja Turtles Other Strangeness role - playing game. It was published by Palladium Books
  • Truckin Turtles is a supplement for the Teenage Mutant Ninja Turtles Other Strangeness role - playing game. It was published by Palladium Books in 1989
  • Teenage Mutant Ninja Turtles initially known as Teenage Mutant Hero Turtles in the UK and some European countries due to controversy at the time, and
  • Turtles Go Hollywood is a supplement for the Teenage Mutant Ninja Turtles Other Strangeness role - playing game. It was published by Palladium Books in
  • Batman Teenage Mutant Ninja Turtles is a six - issue intercompany crossover comic book miniseries featuring fictional heroes Batman and the IDW incarnation
  • Teenage Mutant Ninja Turtles also known as Rise of the TMNT or TMNT 2018 is an American 2D - animated television series based on the fictional ninja team
  • main characters of the Teenage Mutant Ninja Turtles comics and all related media. He is co - creator Peter Laird s favorite Turtle He is usually depicted
  • The following is a list of main characters in the Teenage Mutant Ninja Turtles franchise. List indicator s This table shows the recurring characters and