ⓘ GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989. ..


ⓘ GURPS Supers

GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.


1. Contents

GURPS Supers is a supplement of rules for comic-book superhero characters and campaigns for GURPS. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world. The second edition book is revised and corrected.

GURPS Supers deals with super-powered characters in a modern-day setting, and contains all the necessary rules to create superheroes for the GURPS basic system. The book also contains suggestions for running a superhero campaign, and a detailed background setting with the UN controlling most superheroes.


2. Setting

The official "house setting" for GURPS Supers is the "IST World", described briefly in chapter 7 of GURPS Supers and later appearing in its own full-length supplement, GURPS International Super Teams.


3. System

GURPS Supers is a supplement for the GURPS roleplaying game and uses that basic rule system. The supplement offers additional rules and options for characters with superpowers.

Players can choose from several different basic types of superhero characters that influence how the characters powers are selected. Players can select from a wide variety of powers and their modifications given in GURPS Supers, augmented by those in the GURPS Basic, plus any other GURPS book included by the campaign. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.

As part of the GURPS system, GURPS Supers allows the exchange of a players characters between any of the numerous other genres supported by GURPS. GURPS Supers favors lower-powered heroes over higher-powered ones. Many of the superpowers unique to GURPS Supers appear as Advantages and Disadvantages in the GURPS 4e Basic Set.


4. History

GURPS Supers was written by Loyd Blankenship, with a cover by Alan Gutierrez and Charlie Weidman, and was first published by Steve Jackson Games in 1988 as a 112-page book. GURPS Space was one of the broad genre books that followed the publication of the GURPS Basic Set.

The 2nd edition of GURPS Supers was published in 1990 and featured a cover by John Zeleznik.


4.1. History Earlier editions and supplements

The first edition of GURPS Supers was printed in 1989, and the second edition was published in 1990. The first edition had groupings of character powers that were not used in the second edition. Both were based on the Third Edition of GURPS Basic.

There were various aids, supplements and ready-made adventures available, including:

  • Hellboy Sourcebook and Roleplaying Game based on the Hellboy series
  • GURPS Supers Adventures
  • GURPS Supers: Death Wish
  • GURPS Supers: Supertemps
  • GURPS Wild Cards based on Wild Cards series
  • GURPS Supers: Superscum
  • GURPS Supers: School of Hard Knocks
  • GURPS Supers: Mixed Doubles
  • GURPS Wild Cards: Aces Abroad

4.2. History 4th Edition

GURPS Supers for 4e was published in 2007, one of several genre books published by Steve Jackson Games for the new edition.

For the 4th edition of GURPS, the majority of rules governing the creation of superhero characters are covered in the more generic GURPS Powers. A PDF release by William H. Stoddard covers the genre specific information in a similar style to GURPS Fantasy and GURPS Space books for the fourth edition of GURPS.


5. Reception

Rick Swan reviewed the second edition of GURPS Supers for Dragon magazine #233 September 1996. Comparing it to the Champions RPG, Swan comments that GURPS Super takes a more realistic route, stressing personality over punch-outs. Thats not to say its stodgy; a typical chapter is titled "Unnatural Multiple Limbs from Another World." The Second Edition streamlines the occasionally awkward mechanics of the First Edition and adds some nifty new powers."

Steve Faragher reviewed the second edition of GURPS Supers for Arcane magazine, rating it a 6 out of 10 overall. He calls the background setting "rather dull", saying it is "fine if you want to recreate a Saturday afternoon TV show, but not so great for a more fantastic, underground campaign of the Watchmen variety". Faragher concludes that "its a competent enough set of rules - and one thats well presented - but GURPS Supers is not exactly compulsive playing material".

Reviewed in Games Review v2 #1.

  • GURPS Super Scum is a sourcebook for GURPS Super Scum is a book of Supers for GURPS Supers with an emphasis on villains. Each supervillain has a two - page
  • publishers for the GURPS role - playing game. These are the books necessary to play, with the core rules used in all settings GURPS Basic Set: Characters
  • GURPS Wild Cards is a sourcebook for GURPS It was published in 1989. GURPS Wild Cards is a supplement and campaign setting for use with GURPS Supers
  • use with GURPS Space, GURPS Horror, or GURPS Supers GURPS Aliens is a GURPS supplement describing 28 alien races for use with GURPS Space, including the
  • the fourth edition replacement for GURPS Supers and GURPS Psionics from earlier editions of the game. List of GURPS books Shannon Appelcline 2011 Designers
  • GURPS Mixed Doubles is a sourcebook for GURPS GURPS Mixed Doubles is a collection of characters intended for use with the GURPS role - playing game accessory
  • firm in Austin, Texas. GURPS Vampire: The Masquerade, 1993 GURPS Time Travel Adventures, 1994 GURPS Supers Adventures, 1995 GURPS Black Ops, 1997 Princess
  • GURPS Autoduel is the GURPS genre toolkit book which details the post - apocalyptic world of one of SJG s other popular games, Car Wars. The initial publication
  • GURPS Blood Types ISBN 1 - 55634 - 113 - X is a 128 - page soft - bound book compiled by Lane Grate and published in 1995 by Steve Jackson Games as a supplement
  • Workshop. Springer. p. 245. ISBN 978 - 3540200031. Stoddard, William 2007 GURPS Supers 4th edition. Steve Jackson Games. pp. 94 98. Rein - Hagen, Mark 1992
  • GURPS Alternate Earths is a GURPS role - playing game supplement for the game s Third Edition, published in 1996. GURPS Alternate Earths presents six versions
  • Black Ops is a sourcebook for the GURPS role - playing game. GURPS Black Ops is a setting that has our planet under threat from various alien, supernatural